How to play Minecraft Manhunt in real life

By , builder of Manhunt IRL · Updated

Minecraft Manhunt in real life pits one speedrunner against three to six hunters. The runner has to touch three secret checkpoints inside the boundary, in order, before anyone tags them. Hunters get a rough reveal of the runner's position every couple of minutes, standing in for the compass in the video game. The runner wins by reaching the last checkpoint; the hunters win with one tag.

Key facts

  • Players: 4 to 7: one runner and three to six hunters. With 8 or more, run two games side by side.
  • Head start: 3 to 5 minutes, longer than classic Manhunt, because the runner has to move.
  • Checkpoints: three landmarks picked in secret by a referee. The last one is "the dragon".
  • The compass: every 2 minutes the runner blows a whistle, or the referee announces which area they're in.
  • Round: 15 to 25 minutes. If time runs out first, the hunters win.

How to play, step by step

  1. Pick a referee and three checkpointsA referee (who doesn't play) chooses three landmarks inside the boundary, such as a bench, a statue and a big tree, and tells only the runner, in order.
  2. Set the boundary and the timerA park or campus with open ground and cover. 15 to 25 minutes, depending on how far apart the checkpoints are.
  3. Head startHunters wait at the start, eyes closed, while the runner gets 3 to 5 minutes.
  4. Run the compassEvery 2 minutes the runner blows a whistle, or the referee calls out the area the runner is in. Hunters close in.
  5. Touch the checkpoints in orderThe runner touches each checkpoint and shouts its number. The referee confirms it.
  6. Win or get taggedThe runner wins by touching checkpoint 3. One touch tag from any hunter ends it. Then pick a new runner.
On this page
  1. How the video game maps to real life
  2. Choosing checkpoints
  3. Making it fair
  4. Filming it
  5. Safety

In the video version, one player tries to beat the game while a group of hunters with compasses tries to stop them. What makes it fun to watch is that the runner can’t just hide: they have to keep moving toward a goal, and everyone knows roughly where they are. The real-life version keeps both of those ideas. Underneath, it’s Manhunt with one runner, a set of checkpoints and a compass.

Map of a real-life speedrunner Manhunt. Inside a park boundary, the runner's dotted route winds from the start past checkpoint 1, a bench, and checkpoint 2, a statue, toward checkpoint 3, a big oak marked as the final checkpoint. Four hunters wait at the gate. A dashed red circle around the runner's current position shows the rough reveal hunters get, labelled somewhere in here.
The runner has to move toward each checkpoint in turn, and every reveal tells the hunters roughly where they are. That's what makes the chases.

How the video game maps to real life

In the video formatIn real life
SpeedrunnerOne runner
Hunters3 to 6 hunters
The compass pointing at the runnerA whistle every 2 minutes, or a referee announcing the runner’s area
Collecting what you need to progressTouching checkpoints 1 and 2, in order
Beating the final bossTouching checkpoint 3
Hunters respawningNo respawns: one tag and it’s over

Choosing checkpoints

  • Far enough apart that the runner has to cross open ground between them. That’s where the chases happen.
  • Landmarks nobody can argue about: a named statue, a particular bench, the tallest tree. Not “the bushes”.
  • Inside the boundary, away from roads and water, and never on private property.
  • Different every round, picked by someone who isn’t playing. Write them down or take a photo to settle arguments.

Making it fair

  • Too easy for the runner? Shorter head start, more hunters, or reveals every minute and a half.
  • Too easy for the hunters? Longer head start, or let the runner skip one reveal per game (“invisibility”).
  • Hunters camping the last checkpoint? Only one hunter within a few big steps of any checkpoint, standing in the open.

Filming it

This format is built to film, and it’s what creators ask for most.

  • Get everyone’s OK before you post, and blur faces of anyone who didn’t agree, especially under-18s and people passing by.
  • Film on open ground in daylight for the chases; night footage turns to mush on phones.
  • A chest or head mount on the runner gets the shots people remember. Don’t film while sprinting with a phone in your hand.
  • Blur street names and house numbers before posting. They tell strangers where you live.

Safety

The runner will be sprinting, so pick open, even ground, keep roads and water out of bounds, and ban climbing, rooftops and anything “parkour”. A tag is a light touch, never a tackle, however close the finish is. More in the Manhunt safety guide.

Minecraft Manhunt IRL questions

Can you really play Minecraft Manhunt in real life?

Yes. The format translates well: one runner with a goal, several hunters with a way to track them. The checkpoints give the runner something to do besides hide, which is what makes the chases happen.

How many hunters should chase one runner?

Three for a first game, up to six for an experienced runner in a big area. If the runner wins twice in a row, add a hunter or shorten the head start.

Is this affiliated with Minecraft or Dream?

No. Minecraft Manhunt is a YouTube format created by the creator Dream in December 2019, played in Mojang's video game. This page is a real-world tag game inspired by the format and isn't affiliated with Mojang, Microsoft or Dream.

What if the hunters guess the checkpoints?

They can, and that's part of the game: hunters who guess the last checkpoint can camp near it. Allow one hunter within a few big steps of any checkpoint at a time, standing in the open.